Standing in front of twenty lively students from the Institute of Anthropology, Gender and African Studies at the University of Nairobi. I’m bit embarrassed showing up in what I thought would be a suitable dress in a safari country…but which turned out, not too surprisingly, to look quite touristic in front of the well-dressed students. Despite this cultural shock, we had three days of intensive and, for me at least, eyes-opening workshopping around user research methods. Because of the participants being experienced in anthropology, we focused on the role of ethnographic methods in the design of online social network services.
After my introductory talk we had an ethnography exercise, in which the students went out to observe and interview their fellow students, about specific questions concerning their use of social network services. Based on the findings from this exercise, we built up a co-design game. Through the game characters and events we created, the players of the game can step in to the shoes of the people studied. The aim of the game is to support empathy and collaboration among different stakeholders, for example in a software development project. In addition, we scrutinized the first versions of a survey on social network service use and privacy attitudes. The students gave me pointers to local online social network services, two of the popular ones are chat services to be used with cell phones: Mxit and 2go.
In addition to this valuable knowledge about the current trends in online social networking, I learned a lot from the awesome discussions we had about the role of anthropologists in technology design. These were triggered by the insightful questions from the students, such as the effects of different technical premises for user studies in different contexts, and the role of anthropology and design in post-colonial countries.
Unfortunately the students of computing science and informatics couldn’t attend the workshops. Luckily, they arranged a chance for me to have a morning session with them. Again, the questions the students posed created good discussions, for example about the proper stages of conducting user research in a software development project.
One of the purposes of my visit was to warm up the sizzling between anthropologists and computer scientists. The synergies of this collaboration is to be used to develop the NairobiSizzle services further this year – anthropologies and computer scientists having the tools to gain insights for development, with the prospective users of the NairobiSizzle services. The collaboration between us, the anthropologists and computer scientists will continue now with the survey we’re conducting together. The purpose is to compare online social network service use and privacy attitudes on at least two continents, as well as to dig deeper in to the trends of mobile computing in Nairobi.